

It's an atmospheric shooter with some rather old school design qualities, which distinguishes it from games like BioShock that put emphasis on upgrade trees and other basic RPG elements, or even Half-Life 2 with its use of physics puzzles to dictate pacing. The title is about the alien invasion witnessed by the people of Earth. While its contemporary Half-Life 2 leaned more on physics puzzles and NPC interaction, Doom 3 seemed more focused on channeling the style of the older Half-Life 1, but with then-modern visuals.Īnd this wound up being one of the reasons a replay of Doom 3 appealed to me. Half Life must be one of your most favorite games, if you are an experienced player who values cool plots, amazing gameplay, advanced graphics, and stunning concepts. It doesn't really mean anything, I just found it interesting. You eventually reach the fabled laboratory you've been headed toward all along. (Doom: Delta Labs, HL1: Questionable Ethics). You reach the laboratory where the secret experiments took place. (Doom: Recycling, HL1: Residue Processing). You find yourself in a garbage processing facility. You are given the ability to send a signal to warn others.

(Doom: Alpha Labs 4 and Monorail, HL1: On a Rail). (Doom: Administration, HL1: Office Complex). (Doom: Mars City, HL1: Unforeseen Consequences). (Doom: Mars City, HL1: Anomalous Materials).Įverything goes wrong and you backtrack through the mess. You arrive and walk around the base, taking to friendly NPCs. I didn't pick up on it the first time through, but. I've been replaying Doom 3 and it struck me how much the game channels Half-Life 1 in structure and overall gameplay.
